I’ve spent the last few years building my own game engine from scratch. Here are some of the things I learned.
A friend got a MacBook recently and was asking for recommendations. I found myself wishing I had a list of all my default-installed command-line tools, so that’s what this is.
I wrote this time last year that I hoped 2024 was a better year for the games industry - this has turned out not to be the case.
How do we navigate caring about our work when that work is, by nature, disposable?
I’ve been running this website on IndieWeb principles and tech for over a year now, so I thought it was time for an updated edition.
I have lived in England for over a decade but have yet to visit the famous cliffs. It’s Thursday, it’s sunny, I’ve nothing to do until my new job begins next week, so I get up early and hop on a train to the south coast.
I had my last day at Emitwise yesterday, and now I’m in the odd liminal space that happens before I start my new job next week.
My pal Zach has this ritual when we play D&D - before we start, he rolls the D20. Over and over and over again.