I went to see Punchdrunk’s The Burnt City the other night. In the bar on the way in, I confidently said to my partner, “immersive theatre is video games”.
I moved from East to South London in the summer of last year. South London has been amazing, especially for food, but there’s one thing missing.
After six months and £11m of public money wasted, England and Wales finally have a functional contact tracing app for COVID-19. You can download it now - as long as your phone is new enough. Why this limitation?
I finally got around to picking up Halo: The Master Chief Collection on PC. This was a very big step for me. Let me explain.
My flatmate/co-host Jake bangs on my door shortly after I wake up.
“Coffee?” “Please mate.”
This isn’t really going to be a game review. Taken purely as a game, and ignoring its wider impact, Pokémon Go is not very good. It crashed frequently before a recent update, there’s nothing to do outside populated areas, the drain on battery and mobile data is high, and it’s incredibly hard for new players coming in to the game a few weeks late to catch up.
It’s been a little while since I was really excited for the release of a game. The last time was probably Halo 4’s release this time three years ago (for the record, it was disappointing), and the last time I pre-ordered a game was, I think, Mass Effect 3, six months earlier.
The game development landscape has changed significantly over the last few years (understatement of the century, but whatever). One of the most significant of these changes , especially for game developers - though it’s one that often goes unnoticed - is the rise of screen resolution and aspect ratio fragmentation.
Before I begin, I should point out: Uplift isn’t dead. The Kickstarter for Uplift is dead. Sensationalist title, I know. Let’s pretend I’ve been learning how to be a journalist. Because having a blog definitely makes me a journalist, right? Ahem.