Got promoted to Staff Software Engineer at the day job and found out someone else is making a game in my game engine so that’s a lovely start to my year professionally
Got promoted to Staff Software Engineer at the day job and found out someone else is making a game in my game engine so that’s a lovely start to my year professionally
I’ve spent the last few years building my own game engine from scratch. Here are some of the things I learned.
Putting haptics into our game (and engine) and while it definitely makes the game feel better it does create a gap between the iOS and Android versions - iOS haptics are so much more advanced and flexible. I think Android 16 is supposed to address this. 🤞
I’ve reached that point in the development of my game engine I’ve been dreading: I’ve got to implement a scroll pane for UI.
I use harfbuzz for layout, which uses Freetype metrics, so the hard thing was getting those to line up with the glyph metrics emitted by MSDFgen.
Just got myself unstuck from a tricky Lua-C interop thing that I’d been going round in circles on for weeks now. Pleased!